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BeelStarmon Three Musketeers Deck Guide (BT-25 Format 2026)

Deck Guide · BT-25 Format · Purple/Black

BeelStarmon Three Musketeers
Deck Guide 2026

The flagship Dual Card deck of BT-25. Master the new Arts Digivolve mechanic with the gunslinging BeelStarmon and her Three Musketeers crew.

Color

Purple / Black

Archetype

Dual Card / Midrange

Difficulty

Advanced

Budget

$165–$335

Format

BT-25 Legal

📝 Quick Reference

Win Condition: Free Option spam via Arts Digivolve loop

Key Cards: BeelStarmon, BlackGatomon, LadyDevimon, Asuna Shiroki

Strengths: Best Dual Card showcase, massive card advantage

Weaknesses: Complex to pilot, expensive UR cards

Tournament Highlight: 1st Place Regionals @ Top Cut Events, May 30 2026

TCGplayer Est.: $165–$335 depending on variant

Why Play BeelStarmon Three Musketeers?

This is THE deck to play if you want to master BT-25’s new Dual Card mechanic. BeelStarmon Three Musketeers won 1st Place at Top Cut Regionals on May 30, 2026 — the first major event after BT-25’s release — proving the deck is not just a theorycraft showcase but a legitimate tournament contender.

The deck’s identity is built around BeelStarmon (BT25-085), a new Ultimate Rare Dual Card. As a Dual Card, it can either be played as an Option (“Fly Bullet” — deletes an opponent’s Digimon) OR Arts Digivolved into as a Lv.6 Digimon from a [Three Musketeers] Lv.5. Once on the field as a Digimon, BeelStarmon fires free Options from hand or her digivolution stack on both Digivolve and Attack timing, while her Counter ability unsuspends her after blocking.

⚡ The New Mechanic in Action

Arts Digivolve is the key innovation. You use BeelStarmon’s Option side (Fly Bullet) to delete a threat, then place a Three Musketeers card as a bottom digivolution card — and Arts Digivolve directly into BeelStarmon as a Lv.6 Digimon. You removed a threat AND evolved in the same action.

Key Cards Explained

The Star — BeelStarmon (BT25-085)

BT25-085

x4

BeelStarmon / Fly Bullet

Ultimate Rare Dual Card

The deck’s centerpiece and BT-25’s chase UR. As an Option (Fly Bullet): delete one opponent Digimon, then place a [Three Musketeers] card as a bottom digivolution card — this enables Arts Digivolve. As a Digimon (Lv.6): Blocker, free Option use on Digivolve/Attack, and Counter-unsuspend by trashing an Option from digivolution cards. Costs ~$130–$150 for a playset of 2.

Core Engine

BT25-082

x4

BlackGatomon

Lv.4 Key Card

On Play and When Digivolving: search for a [Three Musketeers] Tamer. Also allows digivolving into a Lv.6 [Three Musketeers] Digimon ignoring requirements while you control a [Three Musketeers] Tamer. This is how you reach BeelStarmon consistently from any Lv.4.

BT25-083

x4

LadyDevimon

Lv.5 Enabler

Inherited Effect: when this Digimon attacks, your opponent cannot play Digimon from hand until end of turn. Shuts down defensive hand-plays mid-attack. Combined with BlackGatomon above, creates the Lv.4 → Lv.5 → Lv.6 evolution chain that defines the deck.

BT25-078

x3

Gazimon

Lv.3 Setup

On Play: if you control a [Three Musketeers] Tamer, add 1 [Three Musketeers] Option card from your deck to hand. Core consistency piece that assembles your hand during setup. Run 3–4.

Tamer Engine

BT24-088

x4

Asuna Shiroki

Tamer — Memory & Draw

[Three Musketeers] Tamer. On Play: gain memory +1. Each turn when you trash a [Three Musketeers] card: draw 1. The primary fuel source for the deck’s draw engine. Run 4 copies.

BT18-090

x2

Violet Inboots

Tamer — Memory Boost

The only [Three Musketeers] Tamer that raises memory to 3 at start of turn. Run 2 copies for consistency in longer games where memory matters.

Dual Card Fuel

EX7-059

x2

BeelStarmon (X Antibody)

Lv.6 Alt Win Con

Non-Dual alternative BeelStarmon for games where you need a backup finisher. The X Antibody version has a different effect profile — useful in 2 copies as a flex slot.

EX7-048

x2

Gundramon

Lv.6 Flex

[Three Musketeers] Lv.6 alternative. Provides a non-UR path to Lv.6 and fills your digivolution stack with [Three Musketeers] cards for BeelStarmon’s free Option effects.

Sample Decklist (50 Cards)

📌 Tournament-Tested

This list is based on the 1st Place Top Cut Regionals build (May 30, 2026) with minor adjustments for accessibility. The full premium list runs 2x BeelStarmon UR at significant cost — see the Budget section for alternatives.

🍌 Egg Deck (5)

x4 Pagumon (BT25-001)

x1 Tokomon (BT25-001 alt)

🍌 Digimon (30)

x3 Gazimon (BT25-078) — Lv.3

x3 Sparrowmon (EX7-051) — Lv.3

x4 BlackGatomon (BT25-082) — Lv.4

x3 Scopemon (BT21-071) — Lv.4

x3 LadyDevimon (BT25-083) — Lv.5

x3 Satellamon (BT21-074) — Lv.5

x2 BeelStarmon UR (BT25-085) — Lv.6 Dual

x2 BeelStarmon X (EX7-059) — Lv.6

x2 Gundramon (EX7-048) — Lv.6

x2 AvengeKidmon (P-170) — Lv.6

👤 Tamers (10)

x4 Asuna Shiroki (BT24-088)

x3 Asuna Shiroki (BT25-092 alt ver)

x2 Violet Inboots (BT18-090)

x1 Monica Simmons (flex slot)

⚡ Options (10)

x3 Bind Red Trigger (P-180)

x3 Soul Fear (BT24-097)

x2 Hurricane Screw Shot (EX7-068)

x2 Der Blitz (BT21-099)

How to Play: Turn-by-Turn Game Plan

Early

Assemble Your Hand

Start by playing Gazimon to search a [Three Musketeers] Option from your deck. Play Asuna Shiroki Tamer ASAP — she gives +1 memory on play and draws whenever you trash a [Three Musketeers] card. Your goal is to have BlackGatomon + a [Three Musketeers] Option in hand by turn 3.

Mid

The BlackGatomon Setup

Play or evolve into BlackGatomon. On Play/When Digivolving, search Asuna Shiroki Tamer if you don’t have her yet. With a [Three Musketeers] Tamer in play, BlackGatomon can digivolve directly into a Lv.6 [Three Musketeers] Digimon ignoring standard requirements — this is how you reach BeelStarmon without a Lv.5 bridge.

Mid

Arts Digivolve: The Key Sequence

Play BeelStarmon as an Option card (Fly Bullet) to delete your opponent’s biggest threat. Then place a [Three Musketeers] card as a bottom digivolution card. This triggers Arts Digivolve — digivolve directly into BeelStarmon as a Lv.6 Digimon. You have just removed a threat AND played a Lv.6 in the same action.

Late

The Attack Loop

When BeelStarmon attacks [When Attacking]: use 1 free [Three Musketeers] or [TS] Option from hand or digivolution cards — deal with threats or generate advantage. Trash an Option from digivolution cards to unsuspend via Counter — she can attack again immediately. Two attacks per turn, both generating free Option effects. This is the win condition.

💡 Critical Timing Note

BeelStarmon’s Counter unsuspend requires trashing an Option card from digivolution cards — not from hand. You need Options already placed as digivolution cards via Arts Digivolve or direct placement effects. Plan ahead to ensure you have fuel in the stack for multi-attack turns.

Matchup Guide

Medusamon Dragonkin

★★★☆☆ Slightly Favorable (55/45)

Your Blocker and Counter-unsuspend disrupts their attack sequences. LadyDevimon’s hand-play lockdown stops them from chaining Reptile/Dragonkin plays off Lamiamon triggers. Apply mid-game pressure before they fully set up the Cyberdramon engine.

Purple Memory Boost

★★★★ Favorable (60/40)

Purple decks generate massive memory but often lack board interaction at instant speed. BeelStarmon’s free Options act as removal without costing memory. Their high-cost Lv.7 Digimon are vulnerable to Fly Bullet deletions.

Yellow Vaccine / Heal Decks

★★☆☆☆ Even to Unfavorable (45/55)

Yellow’s healing and security recovery outpaces your aggression if they stabilize. Key: use Soul Fear to negate their security-heal effects and keep the damage stacking. Do not let them reach 3+ security with Healing active.

GraceNovamon DNA Decks

★★★☆☆ Even (50/50)

GraceNovamon’s dual-Digimon removal on attack can kill BeelStarmon through her Counter if timed correctly. Maintain Blocker as often as possible. Your card advantage from Asuna Shiroki should outpace their setup time in longer games.

Black Control

★★★★ Favorable (55/45)

Black relies on DP reduction and repeated deletion. BeelStarmon’s stats and Counter make her difficult to remove profitably. Their lack of security-reset options means Bind Red Trigger consistently applies pressure without counterplay.

Budget Breakdown

The main cost driver is BeelStarmon UR (BT25-085) at approximately $65–$75 per copy. Here’s how to approach the deck at different price points:

Budget

~$80–$100

Skip BeelStarmon UR entirely. Run 4x Gundramon and 4x BeelStarmon X Antibody as your Lv.6 suite instead. You lose the Arts Digivolve showcase but the deck’s draw engine and Blocker package remain intact. This is a legitimate competitive budget build.

Mid-Range

~$165–$195

Run 2x BeelStarmon UR (1 playset split). Full BlackGatomon, LadyDevimon, and Asuna Shiroki engine. Skip AvengeKidmon promos. This is the competitive sweet spot.

Premium

~$290–$335

Full optimal list: 2x BeelStarmon UR, 2x AvengeKidmon promo (P-170), full Tamer suite including Monica Simmons, and premium alt-art Asuna Shiroki. Regional-level competitive build.

📌 Shop for Singles

All singles including BeelStarmon, BlackGatomon, LadyDevimon, and Asuna Shiroki are available through our Andrew’s Card Corner TCGplayer storefront.

Ready to Build BeelStarmon?

Pick up singles on TCGplayer or grab a BT-25 Dual Revolution box to pull your own chase UR.

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